Now I know that the main problem is Resolution Scale, because of him in the game occur:Īnd Anisotropic Filtering: 16x / Aspect ratio: 16:9 - it is a safe setting for the game. The image is not stretched to the window size (with default settings).Overall low FPS (low FPS, even in the menu/cutscenes).Write Color Buffers: Enabled, Resolution scaling: 100%,, AV Resolution: 720p: Write Color Buffers: Enabled, Resolution scaling: 100%, Anisotropic Filtering: Auto, Aspect ratio: Auto, AV Resolution: 720p (Character Creation - Overbright/ Broken colors/ Artifacts): Write Color Buffers: Enabled, Resolution scaling: 100%, Anisotropic Filtering: Auto, Aspect ratio: Auto, AV Resolution: 720p (Character Creation - Overbright/ Broken colors): Write Color Buffers: Enabled, Resolution scaling: 100%, Anisotropic Filtering: Auto, Aspect ratio: Auto, AV Resolution: 720p (Gameplay - Overall low FPS/ Image is not stretched to the window size): Hello kd-11! I changed the settings to those that you wrote and that's what happened: Delivering new gameplay modes, characters and enhanced features with unprecedented 3D modeling and animation, Soulcalibur IV aims to be a definitive fighting game experience. SSD: Samsung 850 Pro (2.5", SATA III) Įxample (with Write Color Buffers - Resolution issues): RAM: Kingston HyperX Beast (T3) DDR3 32Gb Soulcalibur IV (IV, Srukyarib F) is a 2008 fighting video game developed by Project Soul and published by Namco Bandai Games for the PlayStation 3 and Xbox 360. Video: MSI GeForce RTX 2080 Ti DUKE 11G OC Monitor: Samsung U32H850UMI (31.5"/3840x2160) Not sure how it works on PlayStation 3, but on Xbox 360, you can have someone who does own the DLC sign in to the second controller, use their download history to download the DLC, and as long as theyre signed in and youre connected to Xbox Live, youll be able to access the DLC on your file as well while youre signed. Post-processing effects - perhaps any missing. Overbright (without Write Color Buffers).Īnisotropic Filter - it is also possible does not work properly. Artifacts on Characters (with Write Color Buffers).Ghosting (on Characters) (with Write Color Buffers).Overblooming (with/without Write Color Buffers).Resolution Scale Treshold - doesn't give effect. Resolution Scale working not correctly - partial aliasing is present (also with Custom game configuration).
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